Coed and Same Sex Doubles

Coed, Men’s, and Women’s doubles format played on grass or sand. Bring your own partner and play with them throughout the day. We will follow standard USAV outdoor rules, with the following exceptions/highlights:
  • A Net is a Net – If you contact any portion of the net during play, it is a fault.
  • Antennae – The standards (poles) are the antennae. If the ball touches or passes over the poles, it is out.
  • Block as a Touch – Block counts as a touch in all divisions.
  • Court Boundary – Entering any adjacent court that is scheduled for competition during play is a fault.
  • Double Contact on Receive – Double is legal on receive as long as there is no overhand finger action.
  • Finger Action Over Net – No finger action over the net, including redirecting on a block and set overs. Even if the attacker was perpendicular to the net (a.k.a. 6/12), it is an illegal contact.
  • Hard Driven Ball – Finger action (beach dig) allowed for first contact on a hard-driven ball. Hard-driven defined as a ball you don’t have time to think about.
  • No Centerline Violations – If a player goes under the net during play, it is not a fault, unless it interferes with the other team’s ability to play the ball.
  • Game Delay Forfeiture – Any delay longer than 5 minutes creates a forfeiture of the current set, including those caused by injury. TD has discretion to extend injury time-outs.

Regular Fours

Men’s and Women’s quads format. We will follow standard USAV rules, with the following exceptions/highlights.
  • A Net is a Net – If you contact any portion of the net during play, it is a fault
  • Antennae – The standards (poles) are the antennae. If the ball touches or passes over the poles, it is out.
  • Block as a Touch – Block does not count as a touch in all divisions.
  • Court Boundary – Entering any adjacent court that is scheduled for competition during play is a fault.
  • Double Contact on Receive – Double is legal on receive as long as there is no overhand finger action.
  • Centerline Violations – If a player goes under the net during play, it is a fault
  • Finger Action Over Net – No finger action over the net, including redirecting on a block and set overs. Even if the attacker was perpendicular to the net (a.k.a. 6/12), it is an illegal contact
  • No Rotation – Teams only need to keep a consistent serving order
  • Game Delay Forfeiture – Any delay longer than 5 minutes creates a forfeiture of the current set, including those caused by injury.  TD has discretion to extend injury time-outs.

Regular Triples

We will follow standard USAV outdoor rules, with the following exceptions/highlights.
  • A Net is a Net – If you contact any portion of the net during play, it is a fault.
  • Antennae – The standards (poles) are the antennae. If the ball touches or passes over the poles, it is out.
  • Block as a Touch – Block counts as a touch in any division.
  • Court Boundary – Entering any adjacent court that is scheduled for competition during play is a fault.
  • Double Contact on Receive – Double is legal on receive as long as there is no overhand finger action.
  • Finger Action Over Net – No finger action over the net, including redirecting on a block and set overs. Even if the attacker was perpendicular to the net (a.k.a. 6/12), it is an illegal contact.
  • Hard Driven Ball – Finger action (beach dig) allowed for first contact on a hard-driven ball. Hard-driven defined as a ball you don’t have time to think about.
  • No Centerline Violations – If a player goes under the net during play, it is not a fault, unless it interferes with the other team’s ability to play the ball.
  • Game Delay Forfeiture – Any delay longer than 5 minutes creates a forfeiture of the current set, including those caused by injury. TD has discretion to extend injury time-outs.

Juniors

We will follow standard USAV outdoor rules, with the following exceptions/highlights.
  • A Net is a Net – If you contact any portion of the net during play, it is a fault.
  • Antennae – The standards (poles) are the antennae. If the ball touches or passes over the poles, it is out.
  • Block as a Touch – Block counts as a touch in any division.
  • Court Boundary – Entering any adjacent court that is scheduled for competition during play is a fault.
  • Double Contact on Receive – Double is legal on receive as long as there is no overhand finger action.
  • Finger Action Over Net – No finger action over the net, including redirecting on a block and set overs. Even if the attacker was perpendicular to the net (a.k.a. 6/12), it is an illegal contact.
  • Hard Driven Ball – Finger action (beach dig) allowed for first contact on a hard-driven ball. Hard-driven defined as a ball you don’t have time to think about.
  • No Centerline Violations – If a player goes under the net during play, it is not a fault, unless it interferes with the other team’s ability to play the ball.
  • Game Delay Forfeiture – Any delay longer than 5 minutes creates a forfeiture of the current set, including those caused by injury. TD has discretion to extend injury time-outs.